lethevale_mods: (Default)
2016-09-23 06:30 pm

Taken Characters

Taken List:

Below is a list of characters currently in the game.


Fate/Zero
CharacterJournalApplicationPlayer
Waver Velvet [personal profile] teratiasApplicationThea
Homestuck
Calliope[personal profile] starlightcalliopeApplicationLaura
The Last Story
Syrenne[personal profile] savethetalkApplicationNil
Lord of the Rings/Tolkien Legendarium
Faramir[personal profile] insufficientjewelApplicationJormy
MPD Psycho
Amamiya Kazuhiko[personal profile] someguywithglassesApplicationTetra
Realm of the Elderlings
FitzChivalry Farseer[personal profile] witbastardApplicationAyu





To be added, comment with the series in the header and the following information filled out:





 
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[plurk.com profile] lethevale
lethevale_mods: (Default)
2016-08-24 01:32 am

Gameplay

Gameplay )Investigating
Maybe you’ve decided to look into some of the secrets Lethevale might hold. How do you go about it?

ICly, of course, this depends on what your character wants to do - whether it’s ask NPCs some probing questions, search the setting, or grab the flaming torches and charge the manor.

OOCly, the process of looking for new information is simple: ask a mod. Tell the mods what your character wants to do, where and how they want to go about it, and we’ll put together what you need. This may be a one-off description of a place, or it may be a conversation with a mod-run NPC. Just ask!

Characters may also discover plot-relevant information by accident, or in mod-led events.
 
Changes
Over the course of your time in Lethevale, you may, if you’re very lucky, stay as you are. But that’s by no means a given. By mod consultation and/or events, characters may either win back memories of their canon selves, or gain powers, or even change into something else entirely.

There’s a nominal list of changes characters can undergo, but if you have an idea for a change you’d like to happen to your character, by all means, talk to the mods about it!

The most common way to change is by dying. Death in Lethevale is not necessarily permanent. Characters who are killed can opt-out of death by taking on a “death change” and becoming one of the following:

Ghost.
Incorporeal - cannot touch or lift anything, can pass through walls, etc. Transparent and floating. Bound to the area in which they died (Forest, Mansion, Mountains, or Town). No personality effects. Can become invisible, either intentionally or accidentally. Frighten all animals.
Can be removed from the game by exorcism or simply moving on.

 
Revenant.
Corporeal. Do not die or feel pain, but also do not heal - any wounds received at or after death will remain on the body. Not bound to an area, but cannot enter churches or cross running water (i.e. the Lethe). Bound to obey any direct order by the person who raised them (determined by mod/player discussion)
Can be removed from the game by dismissal, burning, or beheading.

Vampire.
Corporeal, but can turn to mist at will - cannot pass through walls but may be able to mist through locks, etc, to enter otherwise closed-off rooms. May either feed on blood or on hearts. Cannot enter graveyards or churches, or cross running water; can only enter buildings when invited. Heal all non-fatal injuries. Most alive in appearance.
Can be removed from the game by staking, daylight, fire.


Dead characters cannot come back a second time - i.e., if the character is exorcised or otherwise moved on, they must leave the game.

Characters may also be changed by the following:
 
Werewolf.
Changed by werewolf attack only.
Increased hair growth and sensitivity to the moon, depending on severity (determined by mod discussion). Around full moon, increased strength and speed, and heightened senses, but also an insatiable hunger for raw meat. Turn into an unnaturally large wolf on the night of the full moon; will not remember actions taken in wolf shape while human or vice versa. At the most severe, characters may just run off and join the pack, losing themselves to the wolf (and potentially leaving the game to become a werewolf NPC)

Possession.
Characters may be possessed by ghosts (either PC or NPC). This should be done by consultation with the ghost’s player (mods, if NPC), and is temporary.
Possessed characters may or may not be aware of their state. In most cases, they will wake as if from a deep sleep when the possession ends, unable to remember what they have said or done.

Posting.
[community profile] lethevale is the core community for IC threads. Threads in this community should be action threads, taking place in or around Lethevale. Closed threads must be clearly marked, to avoid confusion. The following post header should be used:
 
Who: The characters involved
Where: The area of Lethevale where the thread takes place
When: The date, and approximate time, of the thread.
What: A brief synopsis of the thread.
Warnings: Please warn for any NSFW content, as well as common triggers (e.g. rape, severe violence, abuse, etc.)
 

All threads should be tagged with the name of characters involved, eg #mina murray, #jonathan harker, #abraham van helsing.

The community is primarily prose based, however for smaller informal actions or logs feel free to use brackets/action spam.

 
Written communication.
As the game is set in 1870, we have no IC network. However, we do have [community profile] lethe_mail, which is the community for written communication of all kinds - letters, diaries, posters or notices, and occasionally issues of the Lethevale Echo, the town paper, which will be published by the mods.

The following post header should be used:
 
Who: The characters involved (if the document is public, say so)
When: The date the message was written
What: A brief synopsis of the thread, and what kind of document it is - letter, public notice, etc.
Warnings: Please warn for any NSFW content, as well as common triggers (e.g. rape, severe violence, abuse, etc.)
 

 
All threads should be tagged with the name of characters involved, eg #countess mircalla, #laura, #baron vordenberg, and with the type of document, e.g. #!letter, #!notice, or #!diary.





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main
writings
ooc
mods
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[plurk.com profile] lethevale
lethevale_mods: (Default)
2016-08-24 01:09 am

Setting Information

General setting )
Below Lethe Hall, the woods take over. Deep, dark forest encircles all of Lethevale, the kind of woodland that looks like it might have been old when the Romans came. There are animals in the forest, of course - wolves, bears, and maybe worse - but there are also people. Deep in the forest, you may find the camps of woodsmen, hunters, or trappers. There’s the mad old woman who lives in a shack a half-hour’s walk from town.

And then there’s the old hunting lodge. The Lodge was built around a hundred years ago, and was clearly once in significant use - the sheer number of trophies, as well as the size of the banquet table in the main hall, indicate that. Now, though, rats and mice nest in the plush leather chairs, and the fireplaces are damp and filled with rot, and the moths have eaten away at the taxidermied heads. The gamekeeper still visits occasionally, but is rarely seen. For the most part, the Lodge has been forgotten, left to the elements and the creatures of the woods.
lethevale_mods: (Default)
2016-08-24 01:08 am

FAQ/Mod Contact

FAQ )

Who can I app?

All fictional or fictionalised canons are accepted. OCs are also accepted, and can be treated as canon characters or can be native to the setting. Real-life celebrities, even those you see as “playing a role” onstage, are not accepted; historical figures are only accepted if they are from fictionalised canons (e.g. Hamilton, The Tudors, Spartacus...)

We do ask that you avoid playing more than two characters from the same canon, or playing multiple characters who share significant backstory or CR. This is to make it less likely that you end up playing your own characters off each other - RP is a collaborative hobby, after all!

 
Wait, so how do these AUs even work?
Your character will come to Lethevale with memories of their life in Lethevale’s world, and an in-universe reason for coming to Lethevale. They can be from the next town over or from the other side of the world, and their reason for being here can be as contrived as you like. The only limit is that your character must be human, must not have magical or supernatural powers, and must not be from the town.


How come my character can’t be from town?
It’s a practicality thing. If your character is from town, they’ll be expected to know things about the town which are relevant to the mystery - for instance, “who lives in that spooky mansion?” is a very different question coming from a stranger than if it’s coming from someone whose entire family has worked in the spooky mansion for a hundred years. Lethevale’s game mechanics rely heavily on exploration and investigation, so having a character with no reason to explore is difficult to manage.
 
If you have an idea for a character/AU where a townsperson does not know about the town for some reason (amnesia, for example), please discuss it with the mods and we may be able to slot it in.


But I don’t know anything about the time period! Is that a problem?
Not really. Lethevale is based more on gothic tropes than on any actual historical period, so AUs don’t have to be 100% historically accurate. So long as they don’t contain blatant anachronisms (like electronics, or aeroplanes, or laser guns), anything vaguely Victorian-ish is fine. Similarly, don’t worry too much about the specifics of geography - just assume that Lethevale is in a world that only looks like ours.

 
Speaking of time periods, what about racism/sexism/general historically-appropriate bigotry? Do they exist in this setting?
The short answer is: they do if you want to play with them. If it works best for you to play your female character struggling against sexism, or your non-white character being discriminated against in their backstory, then include it. If not, then don’t.
 
In Lethevale itself, NPCs may be surprised or confused by some gender/race/sexuality things (a gay black woman doctor setting up shop might raise some eyebrows, for example; non-binary characters may have to explain what that means; etc) but will not be actively bigoted. This is to prevent either players or mods from having to play out bigotries they're uncomfortable with.
 

So is this AU permanent? Will my character ever remember their canon?
Again, this is largely up to player discretion. The game mechanics at Lethevale allow for canon memory regains. These will never happen without player consultation by the mods, and can be opted out of if you prefer to keep playing your character as purely AU. Memory regains will usually be a result of investigating certain areas or asking certain questions, so the more mystery-solving you do, the more likely you are to find out things about yourself.
 
In some cases, memory regains may happen as a result of game-wide plots or events. However, players are welcome to speak to mods if they want their characters to regain memories, and we can negotiate an appropriate plot contrivance. We’re all about the plot contrivances here!

Memory regains are never compulsory. Essentially, how permanent the AU is depends entirely on how permanent you want it to be!
 

What if my character is non-human in canon? Can they ever go back to their canon form in-game?
Changes do happen in Lethevale, and if you’d like your character to change into their canon form (or a gothic-horror version of it) at some point in the game, that can be arranged. We ask that you play for at least two months in human form before requesting a significant body-change, though - this means you can explore the world, at least for a while, in the AU that fits the setting.
 
Talking animals and obviously inhuman beings are not considered normal in Lethevale, and NPCs are likely to treat non-human characters with fear, suspicion, and confusion.
 

What should I do about icons, especially if my character’s canonically inhuman?
Icons should give an idea of how the character looks in-game, so they should be at least humanoid. If your character doesn't look remotely human, consider using a play-by or humanised fanart.

In all cases, icons can be made from canon material, art, play-bys, or a combination of those. Please remember to note who your play-by is if you use one, though!


In the rules you mention using warnings. What needs to be warned for?
In general, warnings should be added to any threads or posts which may make people uncomfortable. This includes sexual content (Lethevale is not a sex game, but sometimes that stuff happens), and also common triggers or sensitive subjects. You might also consider warning for large images, and putting them under a cut - this can be very helpful for people with slow or unreliable internet connections.

We trust our players’ judgement in using warnings, but if a player is consistently failing to warn for something which is clearly a problem for someone, mods may contact you about it. Similarly, if the mods are failing to warn for something, contact us and we’ll talk about changing it.


What happens when my character arrives in Lethevale?
Your character’s arrival in Lethevale depends on their AU backstory. They will remember travelling to Lethevale, and will be equipped with setting-appropriate clothes and any luggage they would have been carrying in the AU. (This luggage cannot contain magical items, but may contain AU versions of items from their backstory - e.g., Frodo Baggins might be carrying a ring around his neck, but it wouldn’t be a Ring of Power)

Arrival posts can take place anywhere in Lethevale, but we recommend having your first post be in a public area, so as many people as possible can meet your character.

 
What happens if my character is hurt or killed?
Lethevale is a horror game, and as such, characters will sometimes be damaged - either by mod-run characters, monsters, or events, or by other players. We feel that allowing permanent harm to come to characters increases the stakes and adds to the atmosphere.

If your character is hurt, the injury will take approximately as long to heal as it would in reality. Permanent injuries, such as scars or loss of limb, are… well, they’re permanent, and should be treated as a part of your character from that point. However, if you feel that your character’s injury is making it too hard for you to play the character, talk to a mod. We may be able to negotiate a solution.

If your character is killed, this is also permanent. However, they can come back in a changed form, as a ghost, vampire, or revenant. These characters will have different strengths and weaknesses (listed here), which will apply for the rest of their time in the game. If they are killed a second time, then you must drop the character - although it’s worth noting that killing the undead is a lot harder to do by mistake!


 
So if I drop a character, do they die?
Not necessarily. When dropping a character, you should contact the mods to discuss what happened to them - so long as it doesn’t mean they physically left Lethevale, we’re open to ideas! Maybe they were attacked by wolves, or fell horribly ill, or just went mad with fear and ran off into the forest to live with the bears. Dead characters can come back to the game, but must be applied as dead characters, i.e. as a ghost, vampire, or revenant.

If you do not discuss this with the mods, including if you idle out of the game, then your character will be assumed to have disappeared mysteriously. They probably wandered into the woods or mountains and got lost. This allows for characters to be picked back up, if necessary, without taking a death change.



Someone dropped a character I really want to play! Can I apply with another version of them?
Yes! They do have to be a different version, though, with a different AU backstory. The new version of the character will not carry over any in-game changes from the old version. You should state in your OOC intro, when the character joins the game, whether you’re comfortable with them being recognised as similar to the previous version.
 
 
Mod Contacts
MOD  CONTACTS
lethevalemods@mail.com | [plurk.com profile] lethevale[personal profile] lethevale_mods
VIEWED BY ALL MODS

JORMY
she_hunts_by_night@yahoo.com | [plurk.com profile] jormandugr  | [personal profile] jormandugr
Timezone: GMT
HEAD MOD

HANNAH
howlinmad88@gmail | [plurk.com profile] viridianwings[personal profile] viridianwings 
Timezone: GMT

NIL
booksnotflowers@gmail.com | [plurk.com profile] nil_nullity[personal profile] nil_nullity
Timezone: EDT/EST

ART
musical8trackmind@gmail.com | [plurk.com profile] ArtWildenTanzen | [personal profile] artfultanzer
Timezone: EDT/EST

CASS
[plurk.com profile] londoncalling | [personal profile] londoncallingmuses 
Timezone: EDT/EST








COMMS
GENERAL INFO
NEW PLAYERS
CURRENT PLAYERS
main
writings
ooc
mods
mod npcs
rules
setting
premise/au pointers
faq
gameplay
reserves
taken
latest tdm
application
au discussion
contact (locked)
hiatus/drop
calendar
latest hmd
[plurk.com profile] lethevale